Posts Tagged ‘ running the game ’

Don’t Always Never Say “No”

18
November 26, 2012
Setting the PCs Up to Fail

Preface: This article ends with the most amazing advice ever to be offered to DMs, especially new DMs, in the history of gaming. Because I’m that good. It should be in every f$&%ing GM Guide ever. So, stick it through to the end before you decide to post an angry comment about how awful...
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Key Ability Scores Can Suck It

37
September 27, 2011
For DMs

Okay, let’s do this one quickly. Listen up. I got drawn into a discussion on Twitter this morning about Monte Cook’s first Legends and Lore column and about skills in 4E. A few folks brought up The Religion Problem and, honestly, this one was new to me. “Where have you been, Angry?” I know,...
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Defining Your Game

21
August 14, 2011
Setting the PCs Up to Fail

You know what pisses me off? I know what you’re thinking: everything. And yes, that’s true. But it was a rhetorical question as a lead in to a point. So just go ahead and say “I don’t know, Angry DM, what pisses you off?” And then I can say “people who say ‘I had...
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Taking the Game Seriously

5
November 6, 2010
Taking the Game Seriously

Wherein The Angry DM explores Gamma World as a serious RPG, rambles about the game's lack of focus, and defends his performance of the "crit dance."
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Playing Mind Games: The Peanut Butter Conundrum

14
August 28, 2010
For DMs

Wherein The Angry DM discusses the impact of having too many options, gives DMs permission to place limits, and discusses useful CIA interrogation techniques for your game.
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