Posts Tagged ‘ running the game ’

Abstract Dungeoneering

10
January 31, 2013
Setting the PCs Up to Fail

So, Twitter-friend @BrannonHutchins has been having some mapping troubles this week. His PCs are going to be exploring a big old library. But the space seems a bit too big and too empty to be worth going through the minutae of exploring (and mapping) every single room. Meanwhile, my PCs are going to be...
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The Memory Game

7
January 16, 2013
For Players

Writing an extensive back story is not for everyone. For every player that revels in writing a back-story, it seems there are two that absolutely hate it. Sometimes, getting acceptable back-stories from players is like pulling teeth. And the truth is, most of the stuff in a back-story is utterly useless crap. Writing a...
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5 Simple Rules for Dating My Teenaged Skill System

30
December 3, 2012
For DMs

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. But I realized it was just a...
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Don’t Always Never Say “No”

15
November 26, 2012
Setting the PCs Up to Fail

Preface: This article ends with the most amazing advice ever to be offered to DMs, especially new DMs, in the history of gaming. Because I’m that good. It should be in every f$&%ing GM Guide ever. So, stick it through to the end before you decide to post an angry comment about how awful...
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Key Ability Scores Can Suck It

37
September 27, 2011
For DMs

Okay, let’s do this one quickly. Listen up. I got drawn into a discussion on Twitter this morning about Monte Cook’s first Legends and Lore column and about skills in 4E. A few folks brought up The Religion Problem and, honestly, this one was new to me. “Where have you been, Angry?” I know,...
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