Posts Tagged ‘ running the game ’

Help! My Players are Talking to Things!

10
August 5, 2013
For DMs

Well, here we are again with another installment of “Getting the Most Out of Your Skill System.” Now that I’ve taught you how to handle basic actions and we’ve looked at the basics of encounters and how to build good non-combat, non-interaction encounters, it’s time to shift gears. In this article (and the next one),...
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How to Build F$&%ing Awesome Encounters!

19
July 23, 2013
The D&D Boss Fight

Welcome to the fourth part in my ongoing series: Getting the Most Out of Your Skill System. In the last part (Four Things You’ve Never Heard of That Make Encounters Not Suck), I told you all about four things that… well… you know. Actually, I wrote that article so I could write this article....
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Four Things You’ve Never Heard of That Make Encounters Not Suck

18
May 7, 2013
For DMs

(Hey! Angry here. Before we get started, I am trying something new. This is a LOOOOOONNNGGG article. But it is brilliant and amazingly useful for anyone building or running encounters. It just might be a bit of a chore sitting and reading it here on my site. Want to download a PDF copy and...
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Adjudicate Actions Like a Motherf$&%ing Boss!

15
April 23, 2013
The D&D Boss Fight

It’s going to happen, eventually. No matter how engaging your descriptions are, eventually one of the players is going to want to do something. A character is going to have to take an action. Now, I’ve said a lot on the subject of using the dice to resolve actions (Five Simple Rules for Dating...
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Abstract Dungeoneering

10
January 31, 2013
Setting the PCs Up to Fail

So, Twitter-friend @BrannonHutchins has been having some mapping troubles this week. His PCs are going to be exploring a big old library. But the space seems a bit too big and too empty to be worth going through the minutae of exploring (and mapping) every single room. Meanwhile, my PCs are going to be...
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