Posts Tagged ‘ running the game ’

Gaming for Fun (Part 2): Getting Engaged

6
February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
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Gaming for Fun (Part 1): Eight Kinds of Fun

22
January 27, 2014
Taking the Game Seriously

If you ask the average GM “what is the point of an RPG” or “how do you win” or “what’s your job as a GM,” I’m pretty certain you’re going here the word “fun” in the answer. “The point is to have fun.” “You win when everyone has fun.” “Your job is to make...
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Thy Game-Mastering Commandments

3
January 20, 2014
For DMs

The start of the New Year is traditionally a time to reflect on your shortcomings and failures and to resolve to improve yourself. As such, I generally spend the start of the New Year playing video games. Self-improvement is wasted on those of us who are already practically perfect in all the ways that...
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Ransacking Maridia: Via Draygara – The Entryway

10
October 31, 2013
Cave Map

All right, kids. I know some of you are disappointed that this appears to be another “Overview” thing where I talk about high concepts instead of getting down to the nitty gritty. But it isn’t. Not really. This is damned meaty stuff. There are some major, important ideas that don’t get shown off in...
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Popcorn Initiative: A Great Way to Adjust D&D and Pathfinder Initiative with a Stupid Name

19
September 13, 2013
Setting the PCs Up to Fail

All right, kiddos, I am breaking from my usual game of writing thousands and thousands of words tell you how to run a game in exhausting detail (deliberate word choice, don’t correct me). Instead, I’m going to throw a house rule at you. Use it. Don’t use it. I don’t care. I’ve been using...
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