Posts Tagged ‘ encounter design ’

The Angry Guide to A$&kicking Combats (Part 1): Picking Your Enemies

4
September 9, 2014
Setting the PCs Up to Fail

Don’t you hate it when someone promises you a thing and then when they finally deliver, they only deliver half the thing? And they say “I’m sorry, but the thing turned out to be so huge I need to break it up?” And you say “but I wanted the whole thing now!” And they...
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Three Shocking Things You Won’t Believe About D&D Combat

33
August 27, 2014
Scry Bait Featured

Let’s not waste a lot of time with long-a$&, rambling introductions. I’ve written about handing actions, running basic encounters, building basic encounters, and social interaction. So, it’s time to wade into a topic very near and dear to the shriveled blackened chest-nugget that passes for my heart: combat encounters. As is sort of standard for...
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Everything I Need to Know, I Learned on Zebes

6
May 20, 2014
Zebes

Look, I have a huge ego. In addition to all the tweeting, this blog, that DM Word of the Week thing, tweeting on a separate account when I want to talk about video games, and handing out advice on ask.fm, I also ask the Internet watch me play video games live on Twitch while I...
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Help! My Players are Talking to Things!

15
August 5, 2013
For DMs

Well, here we are again with another installment of “Getting the Most Out of Your Skill System.” Now that I’ve taught you how to handle basic actions and we’ve looked at the basics of encounters and how to build good non-combat, non-interaction encounters, it’s time to shift gears. In this article (and the next one),...
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How to Build F$&%ing Awesome Encounters!

22
July 23, 2013
The D&D Boss Fight

Welcome to the fourth part in my ongoing series: Getting the Most Out of Your Skill System. In the last part (Four Things You’ve Never Heard of That Make Encounters Not Suck), I told you all about four things that… well… you know. Actually, I wrote that article so I could write this article....
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