Posts Tagged ‘ D&D Next ’

In Defense of Opportunity Attacks

8
May 17, 2012
For DMs

I want to defend attacks of opportunity for a bit. But, at the same time, I don’t. The problem is that I want to defend attacks of opportunity (AoOs) for the job they do, but I’m not foolish enough to believe the answer HAS TO BE AoOs. There are other ways to do things. I’m...
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Save or Die and Lethality in D&D Next

28
March 7, 2012
Setting the PCs Up to Fail

So, the designers at WotC are talking save or die mechanics and lethality this week. Mike’s got some ideas about hedging save or die mechanics with hit point thresholds or slow-acting effects and Monte has jumped right in with a discussion about game lethality in general. And I am sitting here thinking ‘either I’ve...
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Aligning D&D Next

49
February 8, 2012
The D&D Boss Fight

Wizards has sparked some discussion on alignment and D&D Next on Twitter. Here’s my quick, rambling take. Alignment is a relic. I say this as someone who has personally always used alignment and enjoyed what it brings to the game. Alignment is an old-fashioned idea. It probably doesn’t belong in D&D Next except as...
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The Two Faces of Healing

21
February 3, 2012
For DMs

This is kind of rough and dirty. I’m throwing it out as a quick response to Bruce Cordell’s recent D&D Next article about healing, which you can read here. Of course, just because it’s a quick response, doesn’t mean it is not also a long response because, hell, its me. I’m just warning you...
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