Posts Tagged ‘ combat ’

Three Shocking Things You Won’t Believe About D&D Combat

26
August 27, 2014
Scry Bait Featured

Let’s not waste a lot of time with long-a$&, rambling introductions. I’ve written about handing actions, running basic encounters, building basic encounters, and social interaction. So, it’s time to wade into a topic very near and dear to the shriveled blackened chest-nugget that passes for my heart: combat encounters. As is sort of standard for...
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Popcorn Initiative: A Great Way to Adjust D&D and Pathfinder Initiative with a Stupid Name

27
September 13, 2013
Setting the PCs Up to Fail

All right, kiddos, I am breaking from my usual game of writing thousands and thousands of words tell you how to run a game in exhausting detail (deliberate word choice, don’t correct me). Instead, I’m going to throw a house rule at you. Use it. Don’t use it. I don’t care. I’ve been using...
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Four Things You’ve Never Heard of That Make Encounters Not Suck

23
May 7, 2013
For DMs

(Hey! Angry here. Before we get started, I am trying something new. This is a LOOOOOONNNGGG article. But it is brilliant and amazingly useful for anyone building or running encounters. It just might be a bit of a chore sitting and reading it here on my site. Want to download a PDF copy and...
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Tearing 4E a New One Addendum

41
February 22, 2011
The D&D Boss Fight

Between comments, Twitter conversations, direct messages, and e-mails, it turns out I struck a few nerves and raised a few questions with my latest article (Tearing 4E a New One: Short Rests and Encounter Resources), so I’ve thrown together a hasty sort of clarification/defense/justification/apology/further insult. If you haven’t read the article, this won’t make...
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Tearing 4E a New One: Short Rests and Encounter Resources

75
February 22, 2011
For DMs

Wherein the Angry DM takes a very critical look at encounter resources, short rests, and what they are doing to your game for better or for worse.
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