Posts Tagged ‘ campaign design ’

Taking the Game Seriously

5
November 6, 2010
Taking the Game Seriously

Wherein The Angry DM explores Gamma World as a serious RPG, rambles about the game's lack of focus, and defends his performance of the "crit dance."
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Playing Mind Games: The Peanut Butter Conundrum

15
August 28, 2010
For DMs

Wherein The Angry DM discusses the impact of having too many options, gives DMs permission to place limits, and discusses useful CIA interrogation techniques for your game.
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Schrödinger, Chekhov, Samus

44
August 15, 2010
For DMs

If you have ever wanted to create a large, site-based super adventure, The Slaughterhouse System is for you. Whether your party is exploring a massive dungeon, reclaiming a ruined city, clearing a valley for settlement, or trying to bring a rioting city under control, the Angry DM has a tool that you can use...
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Winning D&D

52
July 24, 2010
For DMs

The Angry DM steps up to defend his Twitter claims that D&D is a competitive, adversarial, and ultimately winnable game and if you aren't playing it that way, you are a Sissy DM.
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Setting The PCs Up To Fail

26
June 23, 2010
Setting the PCs Up to Fail

A week ago, fellow blogger ThadeousC started a blog carnival about whether it was appropriate for DMs to create situations in which flight was the only choice. The Angry DM has finally decided to weigh in.
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