Posts Tagged ‘ campaign design ’

Respect the Metagame

20
May 12, 2014
For Players

Last week, I was listening to one of my favorite gaming podcast, The NPC Cast. If you’ve never heard it, you should listen to it. Aaron and Del are really interesting and present diverse viewpoints on gaming and Chris is also a person who is on the show. And even though I’ve ended up...
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Gaming for Fun (Part 2): Getting Engaged

10
February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
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Gaming for Fun (Part 1): Eight Kinds of Fun

27
January 27, 2014
Taking the Game Seriously

If you ask the average GM “what is the point of an RPG” or “how do you win” or “what’s your job as a GM,” I’m pretty certain you’re going here the word “fun” in the answer. “The point is to have fun.” “You win when everyone has fun.” “Your job is to make...
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The Hearts of Cormyr

1
March 31, 2013
The Hearts of Cormyr

Despite being incredibly busy with work (I’m an accountant, it is tax time in the United States, I will say no more), I have been trying to playtest a few ideas for D&D 4E combat that I had been working on just before the D&D Next news hit. Yes, it has been a while....
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The Memory Game

7
January 16, 2013
For Players

Writing an extensive back story is not for everyone. For every player that revels in writing a back-story, it seems there are two that absolutely hate it. Sometimes, getting acceptable back-stories from players is like pulling teeth. And the truth is, most of the stuff in a back-story is utterly useless crap. Writing a...
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