Posts Tagged ‘ campaign design ’

Gaming for Fun (Part 2): Getting Engaged

6
February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
Read More »

Gaming for Fun (Part 1): Eight Kinds of Fun

22
January 27, 2014
Taking the Game Seriously

If you ask the average GM “what is the point of an RPG” or “how do you win” or “what’s your job as a GM,” I’m pretty certain you’re going here the word “fun” in the answer. “The point is to have fun.” “You win when everyone has fun.” “Your job is to make...
Read More »

Ransacking Maridia: Via Draygara – The Entryway

10
October 31, 2013
Cave Map

All right, kids. I know some of you are disappointed that this appears to be another “Overview” thing where I talk about high concepts instead of getting down to the nitty gritty. But it isn’t. Not really. This is damned meaty stuff. There are some major, important ideas that don’t get shown off in...
Read More »

Ransacking Maridia: Overview of the Perfect Dungeon Project

7
October 30, 2013
Cave Map

Want to see a really neat dungeon? Well, I am going to show it to you. But I’ve got my reasons and you need to understand them. I have a point. I always do. And it is always brilliant. So, settle in for a few thousand Angry words. And then, maybe, if you are...
Read More »

The Hearts of Cormyr

1
March 31, 2013
The Hearts of Cormyr

Despite being incredibly busy with work (I’m an accountant, it is tax time in the United States, I will say no more), I have been trying to playtest a few ideas for D&D 4E combat that I had been working on just before the D&D Next news hit. Yes, it has been a while....
Read More »