Posts Tagged ‘ advice for new DMs ’

The Angry Guide to A$&kicking Combats (Part 1): Picking Your Enemies

4
September 9, 2014
Setting the PCs Up to Fail

Don’t you hate it when someone promises you a thing and then when they finally deliver, they only deliver half the thing? And they say “I’m sorry, but the thing turned out to be so huge I need to break it up?” And you say “but I wanted the whole thing now!” And they...
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Three Shocking Things You Won’t Believe About D&D Combat

29
August 27, 2014
Scry Bait Featured

Let’s not waste a lot of time with long-a$&, rambling introductions. I’ve written about handing actions, running basic encounters, building basic encounters, and social interaction. So, it’s time to wade into a topic very near and dear to the shriveled blackened chest-nugget that passes for my heart: combat encounters. As is sort of standard for...
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Respect the Metagame

20
May 12, 2014
For Players

Last week, I was listening to one of my favorite gaming podcast, The NPC Cast. If you’ve never heard it, you should listen to it. Aaron and Del are really interesting and present diverse viewpoints on gaming and Chris is also a person who is on the show. And even though I’ve ended up...
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Gaming for Fun (Part 2): Getting Engaged

10
February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
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Gaming for Fun (Part 1): Eight Kinds of Fun

28
January 27, 2014
Taking the Game Seriously

If you ask the average GM “what is the point of an RPG” or “how do you win” or “what’s your job as a GM,” I’m pretty certain you’re going here the word “fun” in the answer. “The point is to have fun.” “You win when everyone has fun.” “Your job is to make...
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