Posts Tagged ‘ advice for new DMs ’

Respect the Metagame

20
May 12, 2014
For Players

Last week, I was listening to one of my favorite gaming podcast, The NPC Cast. If you’ve never heard it, you should listen to it. Aaron and Del are really interesting and present diverse viewpoints on gaming and Chris is also a person who is on the show. And even though I’ve ended up...
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Gaming for Fun (Part 2): Getting Engaged

10
February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
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Gaming for Fun (Part 1): Eight Kinds of Fun

26
January 27, 2014
Taking the Game Seriously

If you ask the average GM “what is the point of an RPG” or “how do you win” or “what’s your job as a GM,” I’m pretty certain you’re going here the word “fun” in the answer. “The point is to have fun.” “You win when everyone has fun.” “Your job is to make...
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Thy Game-Mastering Commandments

5
January 20, 2014
For DMs

The start of the New Year is traditionally a time to reflect on your shortcomings and failures and to resolve to improve yourself. As such, I generally spend the start of the New Year playing video games. Self-improvement is wasted on those of us who are already practically perfect in all the ways that...
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Help! My Players are Talking to Things!

11
August 5, 2013
For DMs

Well, here we are again with another installment of “Getting the Most Out of Your Skill System.” Now that I’ve taught you how to handle basic actions and we’ve looked at the basics of encounters and how to build good non-combat, non-interaction encounters, it’s time to shift gears. In this article (and the next one),...
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