Posts Tagged ‘ Adventure Design ’

The Angry Guide to Kickass Combats (Part 3): Let’s Make Some F&%$ing Fights Already!

October 7, 2014

I wanted to start by saying “Welcome to my Dungeon,” but I can’t. Because you really aren’t. See, I don’t like doing this. This is where I toil, where I labor, where I create my perfect games. This is MY space. But there’s only so much you can learn from theorcraft. I can tell...
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The Angry Guide to Kicka$& Combats (Part 2): Battlefields and BattleFEELS

September 23, 2014

(Yeah, that’s right. BattleFEELS. I said it. It’s a good title. Wait until you get to that part. It makes perfect sense and it’s witty as hell. You know what? F$&% off. I don’t have to impress you!) Welcome to Part 2 of The Angry Guide to A$%kicking Combats! In the last part, we...
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The Angry Guide to A$&kicking Combats (Part 1): Picking Your Enemies

September 9, 2014
Setting the PCs Up to Fail

Don’t you hate it when someone promises you a thing and then when they finally deliver, they only deliver half the thing? And they say “I’m sorry, but the thing turned out to be so huge I need to break it up?” And you say “but I wanted the whole thing now!” And they...
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Everything I Need to Know, I Learned on Zebes

May 20, 2014

Look, I have a huge ego. In addition to all the tweeting, this blog, that DM Word of the Week thing, tweeting on a separate account when I want to talk about video games, and handing out advice on, I also ask the Internet watch me play video games live on Twitch while I...
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Gaming for Fun (Part 2): Getting Engaged

February 5, 2014
Taking the Game Seriously

To Recap… Look, my word count is high enough and the first part of this two part extravaganza hasn’t gone anywhere. If you haven’t read it, READ IT. If you’ve forgotten it, READ IT AGAIN. Seriously, put in some f$&%ing effort. You should see how I recap my D&D sessions. However, I will (grudgingly...
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Angry is Coming!

April 1, 2015