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	<title>The Angry DM: D&#38;D Advice with Attitude</title>
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		<title>(New Recap) TWtNW Interlude: Are You Not Entertained?</title>
		<link>http://angrydm.com/2013/06/twtnw-interlude-are-you-not-entertained/</link>
		<comments>http://angrydm.com/2013/06/twtnw-interlude-are-you-not-entertained/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 23:16:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1254</guid>
		<description><![CDATA[Thursday, June 13th, 2013 Dramatis Personae Kim as Marayna, Human Monk of the Order of Adami and Faithful of Taiia John as Jace, Human Sorcerer, Gold Dragon Bloodline Paul as Adriano, Human Rogue and Bounty Hunter Ryan as Morgrym, Dwarf Paladin and Forgelighter of Clan Stoneshield Sean as Terrin, Human Cleric of Wyr, Caelwyn God of Tactics, Strategy, and Honorable Warfare Ivy&#8217;s Tavern, Misntrels&#8217; Ward, The New City Senuasday, Springswax 27, 1,743 Z The night after the incident with Savella, the party awoke and discussed their plans. They decided not to get involved directly in the Redcloak strife just yet and to focus on making some money to reequip themselves. In the common room, they discovered that Cambyon, the warrior they had met in the Undercity, was visiting Ivy. He was angry with Ivy for trying to draw the party into the Redcloak chaos. When the party mentioned their need for work, Cambyon offered to introduce Morgrymm and Terrin to a foreman he used to work for on the docks off the Perfumed Row. He also offered to give Jace an introduction to a brewer nearby. Adriano decided to visit the Dragon&#8217;s Gate Guard Garrison, while Marayna wanted to go [...]]]></description>
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		<title>(Sticky) The Calendar of Aerth</title>
		<link>http://angrydm.com/2013/06/sticky-the-calendar-of-aerth/</link>
		<comments>http://angrydm.com/2013/06/sticky-the-calendar-of-aerth/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 17:02:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1247</guid>
		<description><![CDATA[I&#8217;ve made some details about the Calendar of Aerth available in PDF format. View the Calendars of Aerth PDF Future recaps will include the date (on the Zethinian calendar) of events as they occur. In order to orient yourselves: The party born in the Chamber of the Frozen Flame at the start of the campaign on Maedwynsday, Springswax 11, 1,743 Z. Winn died and Jace was born on Dalaghsday, Springswax 15. The party found the surface and met Ivy on Calodyrsday, Springswax 17. The party was killed by bugbears and dreamed of dragons on Wyvydsday, Springswax 21. Finally, the party had a nasty fight with Savella on returning to Ivy&#8217;s onSenuasday, Springswax 27.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>(Sticky) Organizations of Vancia</title>
		<link>http://angrydm.com/2013/06/organizations-of-vancia/</link>
		<comments>http://angrydm.com/2013/06/organizations-of-vancia/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 17:01:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1190</guid>
		<description><![CDATA[The Circle of Seven The Brotherhood of Akmenos The Brotherhood studies the nature of life, death, the body, and the soul. They are known to conduct strange experiments, to collect corpses, and to utilize simple undead labor. They are also known to despise religious organizations, particularly, the Church of Taiia. And the feeling is apparently mutual. The Brotherhood is not completely reviled, though. In fact, their devotion to healing and the treatment of disease and injury through magic, alchemy, and mundane medicine has made them popular among those who cannot afford or will not accept divine magical healing. Still, many are nervous about seeking their help until desperation leaves them no choice. Colors and Symbols: Unknown Contacts: None Locations: Unknown The Kinship of the Makers The Makers study transmutation, the elements, artifice, and the creation of magical items. They are magical craftsman and artists, specializing in metalwork and stonework. Esri Fahmia, Archwizard of the Coral Tower, was a Maker until she renounced her membership and founded the Coral Tower and laid down the Charter of the City of Vancia. Colors and Symbols: Unknown Contacts: None Locations: Unknown The Librarians of Caleborn (The Diviners) The Librarians are an order of scholars, [...]]]></description>
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		<title>(Sticky) The World that Never Was Campaign Guide</title>
		<link>http://angrydm.com/2013/06/the-world-that-never-was-campaign-guide/</link>
		<comments>http://angrydm.com/2013/06/the-world-that-never-was-campaign-guide/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 17:00:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1061</guid>
		<description><![CDATA[After several requests, The Angry DM has decided to share the campaign guide he distributed to his players at the start of his Pathfinder campaign, The World that Never Was. Download The World that Never Was Campaign Guide by Scott &#8220;The Angry DM&#8221; Rehm If you would like to comment on this, please feel free. However, keep it polite and civil. This is my personal world and I am sharing it because people have asked me. I put a great deal of work into this and I personally love it. I will moderate comments here and ban anyone who can&#8217;t remain constructive. I am willing to discuss the pros and cons of my DMing style as well, but again, this is my personal style, which I have developed over many years. I am not seeking anyone&#8217;s approval or permission to run my games my way. Again, if you can&#8217;t be civil and constructive, don&#8217;t bother posting. Yes, I am defensive. This is my baby. I am aware that there are several typos in this copy. They have since been corrected in the hard copies I gave to my players. Unfortunately, due to some formatting issues, I won&#8217;t be doing a [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>TWtNW Interlude: Flames of Compassion, Flames of Hatred</title>
		<link>http://angrydm.com/2013/06/twtnw-interlude-flames-of-compassion-flames-of-hatred/</link>
		<comments>http://angrydm.com/2013/06/twtnw-interlude-flames-of-compassion-flames-of-hatred/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 02:55:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1227</guid>
		<description><![CDATA[The Chamber of the Frozen Flame Marayna, Jace, and Morgrym had been reborn yet again in the Chamber of the Frozen Flame, Marayna and Jace clearly recalling the events of Ayla&#8217;s and Toskar&#8217;s experiences with the dragon, respectively. But Tahdrugg and Nasri did not return. Instead, two humans were born in their places. Nasri had become Adriano while Tahdrugg had become Terrin. Terrin and Adriano were clearly different people from Nasri and Tahdrugg, but they remembered the experiences of Nasri and Terrin and had some of their memories. In addition, they remembered the events of Jotun&#8217;s and Wulfram&#8217;s experiences. The party spent some time resting and recovering and dividing up the meager supplies they had left behind in the Chamber of the Frozen Flame. They discussed the dream of the dragon. They also discussed their fears about Sivix. Marayna revealed that Sivix was a wererat and Jace agreed that fact explained a great deal about their experiences with him and also why he was afraid of the goblins and their silvered knife. They agreed that Sivix probably knew they had died and would probably discover that they had returned from the dead. The party decided to make repairing their relationship [...]]]></description>
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		<title>TWtNW Interlude: A Dream of Dragons</title>
		<link>http://angrydm.com/2013/06/twtnw-a-dream-of-dragons/</link>
		<comments>http://angrydm.com/2013/06/twtnw-a-dream-of-dragons/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 02:48:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1220</guid>
		<description><![CDATA[Near the Village of Graymire, The Western Kingdoms, The Age of Legends In a small roadside tavern, four traveling adventurers took a break from their travels: Toskar, Urog archer and defender of the wilds; Ayla Linnormsheart, Rogashi-trained berserker; Joltun Valdos, mage-knight and monster hunter of the Silver Legion; and Wulfram Callomere, Hero of Wyvyd, King of the Caelwyn. They were headed toward the small village of Graymire, but the innkeeper warned them that a terrible beast held the village in thrall and advised them to stay away. The Village of Graymire, The Western Kingdoms, The Age of Legends Upon arriving in the village, the party found the mood somber and grim. They quickly learned that a black dragon had been terrorizing the village for several months. The villagers had been commanded to sacrifice one of their own to the dragon each month or else the village would be razed. When the party tried to convince the mayor, Raluf, that they were there to help, he tried to frighten them off with threats. The party learned that the villagers used a lottery system to choose their sacrifices. Raluf warned them that if were still in the village at sundown the following [...]]]></description>
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		<title>TWtNW: Making Friends in Low Places, Part 5</title>
		<link>http://angrydm.com/2013/06/twtnw-making-friends-in-low-places-part-5/</link>
		<comments>http://angrydm.com/2013/06/twtnw-making-friends-in-low-places-part-5/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 02:41:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1215</guid>
		<description><![CDATA[The Crumbling Halls of the Stormshore Ruins After battling the goblins, the party discovered the goblins&#8217; lair contained a shaft up to the surface. Deciding they needed a rest, anyway, they clambered out of the Undercity and came out in an abandoned warehouse north of Perfumed Row. The party asked for directions to the Vancian College of Wizardry so as to return the items presumably stolen by the goblin wizard. The Streets of the Canal Market, The New City, Vancia Following the directions to the University, the party was stopped in the streets near a great arena known as The Field of Flame and Blood by a procession. A powerful, glowering warrior woman in spiked armor was glowering at the crowd from atop a flat-topped carriage being born along by an enspelled manticore. According to a reveler in the crowd, the woman&#8217;s name was Zaira, and she was currently one of the gladiator champions of the arena. Then, the party reached the Vancian College of Wizardry. The Vancian College of Wizardry, Canal Market, The New City, Vancia Well-used and somewhat abused green grounds surrounded the strangely lopsided and sagging main building of the College of Wizardry. Though it was the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TWtNW: Making Friends in Low Places, Part 4</title>
		<link>http://angrydm.com/2013/05/twtnw-making-friends-in-low-places-part-4/</link>
		<comments>http://angrydm.com/2013/05/twtnw-making-friends-in-low-places-part-4/#comments</comments>
		<pubDate>Wed, 15 May 2013 17:24:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Angry Campaign]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1201</guid>
		<description><![CDATA[Ivy&#8217;s Tavern, Minstrel&#8217;s Quarter, The New City, Vancia The party retreated to Ivy&#8217;s attic to discuss their plans for the day. They knew they would be meeting with Valiaran later that evening to break the news about the three dead Redcloaks they had tracked down, but they were injured from their battles. Ivy showed up to heal them, and when the party expressed their gratitude, Ivy asked them to show it by making a donation at the nearby Shrine to Maedwyn. She admitted (somewhat reluctantly) to being a Cleric of Maedwyn. Thraim&#8217;s Alkemy, Perfumed Row, The New City, Vancia The party visited Thraim&#8217;s Alkemy and turned over the spider parts they obtained. Maedwyn&#8217;s Shrine, Minstrel&#8217;s Row, The New City, Vancia The party visited Maedwyn&#8217;s shrine and made an offering to the god of beauty, passion, art, music, and love as they promised Larialla they would. Ivy&#8217;s Tavern, Minstrel&#8217;s Row, The New City, Vancia Passing the evening in the tavern while waiting for Alviaran, the party enjoyed a juggling sorcerer&#8217;s performance. Jace tried to befriend her, but she turned out to be a bit unfriendly. Seeing Jace shut down, a flower girl approached him. The party learned, through the exchange, that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Four Things You’ve Never Heard of That Make Encounters Not Suck</title>
		<link>http://angrydm.com/2013/05/four-things-youve-never-heard-of-that-make-encounters-not-suck/</link>
		<comments>http://angrydm.com/2013/05/four-things-youve-never-heard-of-that-make-encounters-not-suck/#comments</comments>
		<pubDate>Wed, 08 May 2013 03:15:03 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[For Dungeon Masters]]></category>
		<category><![CDATA[Getting the Most Out of Your Skill System]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[advice for new DMs]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[encounter design]]></category>
		<category><![CDATA[running the game]]></category>
		<category><![CDATA[skill challenges]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1166</guid>
		<description><![CDATA[(Hey! Angry here. Before we get started, I am trying something new. This is a LOOOOOONNNGGG article. But it is brilliant and amazingly useful for anyone building or running encounters. It just might be a bit of a chore sitting and reading it here on my site. Want to download a PDF copy and read it on some other device at your leisure? Well, go ahead and Download this Article as a PDF! You&#8217;re f$&#38;%ing welcome!) Welcome to the third part in my increasingly inaccurately named series: Getting the Most of Your Skill System. In the first two parts (Five Simple Rules for Dating My Teenaged Skill System and Adjudicating Actions like a Motherf$&#38;%ing Boss), I told you everything I could think of about handling every action your players might throw at you. And you might be thinking you have everything you need to run a role-playing game. An RPG is basically just a string of actions in a mostly logical sequence. Well, you aren’t crazy to think that, but DMs wear two hats. The stylish fedora of running the game and the practical accountant’s visor of planning the game (Fun Fact of the Day: it is called a green [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Adjudicate Actions Like a Motherf$&amp;%ing Boss!</title>
		<link>http://angrydm.com/2013/04/adjudicate-actions-like-a-boss/</link>
		<comments>http://angrydm.com/2013/04/adjudicate-actions-like-a-boss/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 21:27:21 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[For Dungeon Masters]]></category>
		<category><![CDATA[Getting the Most Out of Your Skill System]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[advice for new DMs]]></category>
		<category><![CDATA[running the game]]></category>
		<category><![CDATA[skill challenges]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=1150</guid>
		<description><![CDATA[It&#8217;s going to happen, eventually. No matter how engaging your descriptions are, eventually one of the players is going to want to do something. A character is going to have to take an action. Now, I&#8217;ve said a lot on the subject of using the dice to resolve actions (Five Simple Rules for Dating my Teenaged Skill System), and I promised follow ups on all aspects of resolving actions. Well, here we are. Let&#8217;s start with some useless pontification on role-playing theory, shall we? The Useless Pontification on Roleplaying Theory Most RPG rulebooks actually make a pretty big assumption. I mean, let&#8217;s take a look at the very basic core role-playing exchange. The actual step-by-step &#8220;how to play an RPG.&#8221; The DM presents a situation The players imagine their characters in that situation and decide how the character acts in response The DM determines the outcome and describes the results, creating a new situation Right? That&#8217;s a role-playing game, at its heart. That is how all RPGs work. Except that step three is a little more complex. It looks more like this: 3a. The DM determines whether or not the action is even possible 3b. The DM determines whether the [...]]]></description>
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		<slash:comments>11</slash:comments>
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