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	<title>The Angry DM: D&#38;D Advice with Attitude</title>
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	<link>http://angrydm.com</link>
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		<title>In Defense of Opportunity Attacks</title>
		<link>http://angrydm.com/2012/05/in-defense-of-opportunity-attacks/</link>
		<comments>http://angrydm.com/2012/05/in-defense-of-opportunity-attacks/#comments</comments>
		<pubDate>Thu, 17 May 2012 16:44:02 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[New Columns]]></category>
		<category><![CDATA[The Angry Blog]]></category>
		<category><![CDATA[D&D Next]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=804</guid>
		<description><![CDATA[I want to defend attacks of opportunity for a bit. But, at the same time, I don&#8217;t. The problem is that I want to defend attacks of opportunity (AoOs) for the job they do, but I&#8217;m not foolish enough to believe the answer HAS TO BE AoOs. There are other ways to do things. I&#8217;m not picky about the mechanics. But the jobs that AoOs do need to be handled by something. Additionally, the moment you bring up AoOs and you call them AoOs, everyone immediately thinks of the AoO rules from certain previous editions. Those are specific implementations and some feel they have had problems, but let us not forget that BECMI had AoOs too. If you moved away from an adjacent opponent, the opponent got to take a whack at you. So, while I want to defend AoOs, I don&#8217;t want to defend the specific forms of AoOs. I just want to discuss what they do for the game, why they are needed, and how we might be able to get rid of them if we must. JOB 1: THE PRICE OF POSITIONAL ADVANTAGE First of all, if the game is going to have any mechanics that give a tactical [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Ogre Maniacs</title>
		<link>http://angrydm.com/2012/05/ogre-maniacs/</link>
		<comments>http://angrydm.com/2012/05/ogre-maniacs/#comments</comments>
		<pubDate>Sun, 13 May 2012 19:08:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=800</guid>
		<description><![CDATA[Here it is: the full theme song to the new ensemble kids show about a dungeon full of zany monsters: Ogre Maniacs. (Sung to the tune of Animaniacs; http://www.youtube.com/watch?v=BRWE_lqoMiI) Its time for Ogre Maniacs; And they&#8217;re vicious to the max; So watch out for their attacks; They&#8217;ll fight &#8217;till you collapse; They&#8217;re ogre maniacs. Come join the Ogre Brothers; And the Ogre Sister Dot; Just for fun they&#8217;ll pound you down; Into a greasy blot. You&#8217;ll wish you&#8217;d never come here; Whenever you get caught; They&#8217;ll smash you, crush you, eat you up; And now you know the plot! They&#8217;re Ogre Maniacs; Krug&#8217;s a brute with Power Attack; Guggug thinks you&#8217;re snack, Dot will break your back; They&#8217;re Ogre Maniacs. Meet Eegor and the Lich who want to take over the place; The Goblyns fight together; Beholdy zaps them with his rays; Lord Foosil chases Dark Night; And the Bard won&#8217;t shut his face; The DM flails, we&#8217;re off the rails and no PC is safe! They&#8217;re Ogre Maniacs; They wear loincloths, never slacks; They&#8217;re vicious to the max, so watch out for their attacks; They&#8217;re Ogre Maney&#8230; Totally insaney&#8230; [Krug]: Er&#8230; what? Ogre Maniacs! [DM] Okay&#8230; roll your attack.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Angry Skyrim: Part 6</title>
		<link>http://angrydm.com/2012/03/angry-skyrim-part-6/</link>
		<comments>http://angrydm.com/2012/03/angry-skyrim-part-6/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 17:34:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Angry Skyrim]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=796</guid>
		<description><![CDATA[Wherein Krugmuk kills some bandits, buys a home, sings &#8216;Krugmuk the Green&#8217;, explores a haunted barrow in Ivarsted, and finally trains with the Greybeards on the Throat of the World Mountain. Follow @Krugmuk on Twitter and keep an eye out for the #AngrySkyrim hashtag to keep up on on the ongoing adventures. Companion Lady: &#8220;I killed a bear yesterday. Did you kill anything?&#8221; &#8220;This not cute anymore. Suspect you have mental problem.&#8221; &#8220;Especially because you always waiting next to my bed when I wake up to tell me you kill bear.&#8221; &#8220;You know I not bear, right? Not get bear and orc confused. Right? &#8230; Right?&#8221; &#8220;Eh, honestly&#8230; I pretty much reduced to saying &#8216;I kill dragon yesterday, you kill anything?&#8217; myself. Maybe I being too hard.&#8221; &#8220;Not want get involved in anything complicated. Just go down to local bandit cave on fund raising expedition.&#8221; &#8220;Though me could just stand still for ten minutes and kill any dragon that pop up.&#8221; &#8220;Hello Bandit, I collecting donations to the &#8216;Krugmuk want buy house fund.&#8217; What? No&#8230; it no work if you just give me money&#8221; &#8220;Because also am collecting for &#8216;Krugmuk want level up skills&#8217; fund. What? No&#8230; not Speech. Mostly [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Angry Skyrim: Part 5</title>
		<link>http://angrydm.com/2012/03/angry-skyrim-part-5/</link>
		<comments>http://angrydm.com/2012/03/angry-skyrim-part-5/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 16:47:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Angry Skyrim]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=789</guid>
		<description><![CDATA[After a long hiatus, Angry Skyrim returns! Krugmuk joins Farkas on a quest to recover a thing from a place! What place? What thing? Who cares! To keep up with AngrySkyrim, follow @krugmuk on Twitter (http://twitter.com/krugmuk) or watch the #AngrySkyrim feed. &#8220;Story so far: Me Krugmuk the Orc. But me not know that when story begin.&#8221; &#8220;Was on cart to be executed by Empire. Apparently, was guilty of one count of &#8216;Being on Cart for Execution.&#8217; &#8221; &#8220;Execution go badly. Me still alive. Executioner and all officials dead. Pretty much the worst possible outcome for execution.&#8221; &#8220;Dragon show up. Escape with Imperial Buddy because &#8211; criminal or no &#8211; all are equal in eyes of flaming, winged death lizard.&#8221; &#8220;Go to city of White&#8230; something to warn of dragon. Good news: I beat dragon there. Bad news: Not by much.&#8221; &#8220;Dragon show up. Me realize me protagonist. If I not deal with this, no one else going to. Kill dragon. Become hero.&#8221; &#8220;Somehow, absorb magic from dragon. Get power to SHOUT! Not normal shout. Magic shout. Make people stagger and stumble.&#8221; &#8220;No, not because me have orc breath! Magic shout. Shut up!&#8221; &#8220;King of White&#8230; place tell me climb 7,000 [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Save or Die and Lethality in D&amp;D Next</title>
		<link>http://angrydm.com/2012/03/save-or-die-and-lethality-in-dd-next/</link>
		<comments>http://angrydm.com/2012/03/save-or-die-and-lethality-in-dd-next/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 17:19:27 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[For Dungeon Masters]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[D&D Next]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=777</guid>
		<description><![CDATA[So, the designers at WotC are talking save or die mechanics and lethality this week. Mike&#8217;s got some ideas about hedging save or die mechanics with hit point thresholds or slow-acting effects and Monte has jumped right in with a discussion about game lethality in general. And I am sitting here thinking &#8216;either I&#8217;ve missed the point of the old save-or-die monsters or everyone else has.&#8217; Because monsters with save-or-die powers aren&#8217;t really about lethality at all and hedging them with anything kind of misses what they are really about anyway. (EDIT: Not to big too admit I might be wrong. The Hydra DM raises a good point in the comments about some kinds of hedges being useful, as Mike Mearls discussed. And that first paragraph was a little more snarky than it should have been at any rate. I meant no disrespect to Mike or Monte, whose transparency in all of this I greatly appreciate.) Let&#8217;s look at a classic staple of save or die mechanics: the medusa&#8217;s petrifying gaze. The deal is, if you catch her eye, you turn to stone forever unless you can make one lucky die roll to resist the effect. Now, I would argue [...]]]></description>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Aligning D&amp;D Next</title>
		<link>http://angrydm.com/2012/02/aligning-dd-next/</link>
		<comments>http://angrydm.com/2012/02/aligning-dd-next/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:43:00 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[For Dungeon Masters]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[D&D Next]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=772</guid>
		<description><![CDATA[Wizards has sparked some discussion on alignment and D&#38;D Next on Twitter. Here&#8217;s my quick, rambling take. Alignment is a relic. I say this as someone who has personally always used alignment and enjoyed what it brings to the game. Alignment is an old-fashioned idea. It probably doesn&#8217;t belong in D&#38;D Next except as a throw-back to us old-fashioned folks who appreciated what it did. See, alignment is a tool of moral absolutism. Kind of like the Great Wheel Cosmology. It implies that there are sides: a good side, an evil side, an orderly side, and a chaotic side. And people choose sides, or at least choose which sides are important and which ones aren&#8217;t. Whether you have a three alignment system, a nine alignment system, or a five alignment system, the idea is the same. The words &#8220;good&#8221; and &#8220;evil&#8221; mean something, as do &#8220;order&#8221; and &#8220;chaos&#8221;, and those meanings are external. They are part of the nature of the universe. This works well in stories that rely on that sort of absolute approach. Like, say, when an evil shadow from the past returns to conquer the free people of the world, or when swarms of monsters serving the [...]]]></description>
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		<slash:comments>34</slash:comments>
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		<item>
		<title>The Two Faces of Healing</title>
		<link>http://angrydm.com/2012/02/the-two-faces-of-healing/</link>
		<comments>http://angrydm.com/2012/02/the-two-faces-of-healing/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:36:34 +0000</pubDate>
		<dc:creator>The Angry DM</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[For Dungeon Masters]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[New Features]]></category>
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		<guid isPermaLink="false">http://angrydm.com/?p=761</guid>
		<description><![CDATA[This is kind of rough and dirty. I&#8217;m throwing it out as a quick response to Bruce Cordell&#8217;s recent D&#38;D Next article about healing, which you can read here. Of course, just because it&#8217;s a quick response, doesn&#8217;t mean it is not also a long response because, hell, its me. I&#8217;m just warning you that its not exactly polished. As I see it, the problem with discussing healing in Dungeons and Dragons is that healing is really two seperate issues, but the distinction is rarely made. That makes it difficult to discuss how healing should be treated because the two different functions pull the game in two different directions. So, let&#8217;s talk about it. While healing primarily refers to magical healing, I&#8217;m talking about all healing here. Natural healing. First aid. Healing by having a warlord yell &#8220;suck it up&#8221; really loud. All of it. Any way of removing wounds and restoring hit points is healing. The first face of healing is tactical healing. Healing during battle. The second face of healing is recovery. Recovering from the events of a battle or adventure or any other form of really bad day that pretty much defines anything that happens to an [...]]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Angry Skyrim: Part 4</title>
		<link>http://angrydm.com/2012/01/angry-skyrim-part-4/</link>
		<comments>http://angrydm.com/2012/01/angry-skyrim-part-4/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 02:01:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Angry Skyrim]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=756</guid>
		<description><![CDATA[Krugmuk the orc continues his adventures by wandering aimlessly trying to help a so-called nature priestess profane a sacred tree sanctuary. Seriously. Follow TheAngryDM on Twitter and keep an eye out for the #AngrySkyrim hashtag to follow the ongoing story. &#8220;Now&#8230; what to do with self today?&#8221; &#8220;Companions have work, but not sure I want spend three hours working through triple negatives to take job.&#8221; &#8220;The Companions of Skyrim: We Put the Crazy in Bureaucrazy!&#8221; &#8220;Tree Lady say that tree dead, but not dead, sleeping, but magic sap&#8230; she say lots. But end, she say kill Raven, get thing.&#8221; &#8220;Honestly, I not listen until I hear words &#8216;kill&#8217; and &#8216;get thing&#8217;.&#8221; &#8220;Now, time for another orc walking to place montage!&#8221; &#8220;Oh I no have barrel of money; but when I hit things with axes it FUNNY. So me wander along, singing a song, all A-lone.&#8221; &#8220;So&#8230; question burning at me since I notice: why I can pick up plates, goblets, brooms, everything. But no can pick up forks.&#8221; &#8220;I mean, sure, I orc. No need fork. Fork for people with tiny teeth who no can tear food from bone. But still&#8230; why?&#8221; &#8220;And so many forks around in world. Always see [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Angry Skyrim: Part 3</title>
		<link>http://angrydm.com/2012/01/angry-skyrim-part-3/</link>
		<comments>http://angrydm.com/2012/01/angry-skyrim-part-3/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 04:17:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Angry Skyrim]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=749</guid>
		<description><![CDATA[Krugmuk the orc has killed a dragon, earned the title of Thane, and now he&#8217;s hanging out in Whiterun trying to find adventure. Follow TheAngryDM on Twitter and keep an eye out for the #AngrySkyrim hashtag to keep up on the story. &#8220;Jarl say go climb 7,000 steps and talk to Beard People. That seem like lot of work.&#8221; &#8220;Who count steps anyway? That a lot of steps to count.&#8221; Bar Guy: &#8220;Grey Mane or Battle Born?&#8221; &#8220;Again&#8230; why humans assume everyone care about their politics?&#8221; &#8220;Okay, need go find something to do. Would be so much easier if NPCs just ASK ME DO THINGS!!!&#8221; Old Tree Lady: &#8220;East of here is the Gildergreen, the oldest living thing in Tamriel.&#8221; &#8220;And you want me go kill it?&#8221; &#8220;I see&#8230; because you old? You second oldest? Want me kill Gildergreen so you win prize for being oldest?&#8221; &#8220;Okay&#8230; that close. Old Lady want special raven weapon get tree blood to save other tree for pilgr&#8230; you know what? No care.&#8221; &#8220;Me stop listening when Lady say: go raven nest, get weapon.&#8221; &#8220;Rest of story is what we call &#8216;excuse plot.&#8217; &#8221; &#8220;Oh, hey, it that Companion lady who decide not helping [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Angry Skyrim: Part 2</title>
		<link>http://angrydm.com/2011/12/angry-skyrim-part-2/</link>
		<comments>http://angrydm.com/2011/12/angry-skyrim-part-2/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 15:14:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Angry Skyrim]]></category>

		<guid isPermaLink="false">http://angrydm.com/?p=742</guid>
		<description><![CDATA[The second installment of Angry Skyrim. Krugmuk the Orc explores White&#8230; Plains. Whatever, hunts for medicine, slays a dragon, and discovers his supernatural heritage. To keep up on the Angry Skyrim story, follow TheAngryDM on Twitter and look for the #AngrySkyrim hashtag whenever I feel like playing. Okay, so here I am in White&#8230; burgville. Whatever. To deliver word of a dragon attack that they apparently already know about. Also, I appear to have contracted some variety of supernatural sniffles. Everyone says I look bad&#8230; even for an orc. &#8220;On doorstep of inn, old lady fighting with Battle Born People. Says they have son locked up.&#8221; &#8220;This smell like &#8216;nother : sure could use an adventurer *hint hint* &#8216; situations.&#8221; &#8220;Now, where I buy medicine?&#8221; &#8220;I said: I sure could use an adventurer!&#8221; &#8220;Well, I say no. NPCs need learn to be a little proactive in solving problems. Want help: ask. Me have things to do.&#8221; &#8220;I no expect old lady to be orc-proactive, but at least say &#8216;Hey orc, be proactive at these people for me. I pay you!&#8217;&#8221; &#8220;Orc-proactive require enough upper body strength to hold greataxe.&#8221; &#8220;Dis not open world freedom! Dis just passive, whinging crap. Why [...]]]></description>
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