Wherein The Angry DM explores Gamma World as a serious RPG, rambles about the game's lack of focus, and defends his performance of the "crit dance."
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Feature articles for DMs and Players.
Wherein The Angry DM explores Gamma World as a serious RPG, rambles about the game's lack of focus, and defends his performance of the "crit dance."
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Wherein The Angry DM discusses the impact of having too many options, gives DMs permission to place limits, and discusses useful CIA interrogation techniques for your game.
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Playing a role-playing game is a lot like being in a relationship. When the game is first released, there is a honeymoon period wherein everything is shiny and new and the game can do no wrong, just by virtue of its being new. It is a lustful time when long nights are spent under...
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The Angry DM finally gets his act together and writes down a set of useful rules and guidelines for Boss Monster design and throws in a red dragon as a bonus.
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If you have ever wanted to create a large, site-based super adventure, The Slaughterhouse System is for you. Whether your party is exploring a massive dungeon, reclaiming a ruined city, clearing a valley for settlement, or trying to bring a rioting city under control, the Angry DM has a tool that you can use...
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