For Dungeon Masters

Feature articles of interest to DMs.

An Angry Quickie: Flavor Text and Adventure Format

9
April 19, 2013
For DMs

This will be brief. I posted a rant a few days ago about flavor text and description. I hate the box text that appears in adventures for a lot of reasons and think the whole practice needs to drink some lead-based paint and die. At the same time, Twitter pal @DreadGazeebo was ranting about...
Read More »

Abstract Dungeoneering

10
January 31, 2013
Setting the PCs Up to Fail

So, Twitter-friend @BrannonHutchins has been having some mapping troubles this week. His PCs are going to be exploring a big old library. But the space seems a bit too big and too empty to be worth going through the minutae of exploring (and mapping) every single room. Meanwhile, my PCs are going to be...
Read More »

The Memory Game

6
January 16, 2013
For Players

Writing an extensive back story is not for everyone. For every player that revels in writing a back-story, it seems there are two that absolutely hate it. Sometimes, getting acceptable back-stories from players is like pulling teeth. And the truth is, most of the stuff in a back-story is utterly useless crap. Writing a...
Read More »

5 Simple Rules for Dating My Teenaged Skill System

21
December 3, 2012
For DMs

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. But I realized it was just a...
Read More »

Key Ability Scores Can Suck It

36
September 27, 2011
For DMs

Okay, let’s do this one quickly. Listen up. I got drawn into a discussion on Twitter this morning about Monte Cook’s first Legends and Lore column and about skills in 4E. A few folks brought up The Religion Problem and, honestly, this one was new to me. “Where have you been, Angry?” I know,...
Read More »