For Dungeon Masters

Feature articles of interest to DMs.

5 Simple Rules for Dating My Teenaged Skill System

15
December 3, 2012
For DMs

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. But I realized it was just a...
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Key Ability Scores Can Suck It

35
September 27, 2011
For DMs

Okay, let’s do this one quickly. Listen up. I got drawn into a discussion on Twitter this morning about Monte Cook’s first Legends and Lore column and about skills in 4E. A few folks brought up The Religion Problem and, honestly, this one was new to me. “Where have you been, Angry?” I know,...
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Play a New RPG Month

8
September 17, 2011
For Players

All right, people, listen up. October is Play a New RPG Month. Hadn’t you heard? No? Well, that’s because it’s a new thing. The folks over at the Dice of Doom podcast started it as a result of their Great Gaming Experiment. What’s that, you ask? Oh, come on. If you aren’t following the...
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Defining Your Game

19
August 14, 2011
Setting the PCs Up to Fail

You know what pisses me off? I know what you’re thinking: everything. And yes, that’s true. But it was a rhetorical question as a lead in to a point. So just go ahead and say “I don’t know, Angry DM, what pisses you off?” And then I can say “people who say ‘I had...
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Tearing 4E a New One: Short Rests and Encounter Resources

71
February 22, 2011
For DMs

Wherein the Angry DM takes a very critical look at encounter resources, short rests, and what they are doing to your game for better or for worse.
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