Features

Feature articles for DMs and Players.

Four Things You’ve Never Heard of That Make Encounters Not Suck

12
May 7, 2013
For DMs

(Hey! Angry here. Before we get started, I am trying something new. This is a LOOOOOONNNGGG article. But it is brilliant and amazingly useful for anyone building or running encounters. It just might be a bit of a chore sitting and reading it here on my site. Want to download a PDF copy and...
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Adjudicate Actions Like a Motherf$&%ing Boss!

11
April 23, 2013
The D&D Boss Fight

It’s going to happen, eventually. No matter how engaging your descriptions are, eventually one of the players is going to want to do something. A character is going to have to take an action. Now, I’ve said a lot on the subject of using the dice to resolve actions (Five Simple Rules for Dating...
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An Angry Quickie: Flavor Text and Adventure Format

6
April 19, 2013
For DMs

This will be brief. I posted a rant a few days ago about flavor text and description. I hate the box text that appears in adventures for a lot of reasons and think the whole practice needs to drink some lead-based paint and die. At the same time, Twitter pal @DreadGazeebo was ranting about...
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Abstract Dungeoneering

10
January 31, 2013
Setting the PCs Up to Fail

So, Twitter-friend @BrannonHutchins has been having some mapping troubles this week. His PCs are going to be exploring a big old library. But the space seems a bit too big and too empty to be worth going through the minutae of exploring (and mapping) every single room. Meanwhile, my PCs are going to be...
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The Memory Game

3
January 16, 2013
For Players

Writing an extensive back story is not for everyone. For every player that revels in writing a back-story, it seems there are two that absolutely hate it. Sometimes, getting acceptable back-stories from players is like pulling teeth. And the truth is, most of the stuff in a back-story is utterly useless crap. Writing a...
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