Long Angry Articles

Long articles that will help make you a less worse DM or sometimes a less worse player.

Updated every other Wednesday.

The Memory Game

8
January 16, 2013
For Players

Writing an extensive back story is not for everyone. For every player that revels in writing a back-story, it seems there are two that absolutely hate it. Sometimes, getting acceptable back-stories from players is like pulling teeth. And the truth is, most of the stuff in a back-story is utterly useless crap. Writing a...
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5 Simple Rules for Dating My Teenaged Skill System

32
December 3, 2012
For DMs

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. But I realized it was just a...
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The D&D Boss Fight: Colmarr’s Monster Mayhem

20
August 20, 2010
The D&D Boss Fight

Playing a role-playing game is a lot like being in a relationship. When the game is first released, there is a honeymoon period wherein everything is shiny and new and the game can do no wrong, just by virtue of its being new. It is a lustful time when long nights are spent under...
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The D&D Boss Fight (Part 4)

13
August 20, 2010
The D&D Boss Fight

The Angry DM finally gets his act together and writes down a set of useful rules and guidelines for Boss Monster design and throws in a red dragon as a bonus.
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Schrödinger, Chekhov, Samus

43
August 15, 2010
For DMs

If you have ever wanted to create a large, site-based super adventure, The Slaughterhouse System is for you. Whether your party is exploring a massive dungeon, reclaiming a ruined city, clearing a valley for settlement, or trying to bring a rioting city under control, the Angry DM has a tool that you can use...
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